Educational Game for Writing and Introduction of Javanese Script Based on Augmented Reality
DOI:
https://doi.org/10.59141/jist.v6i1.8834Keywords:
augmented reality, learning media, Javanese scriptAbstract
The use of augmented reality (AR) in education has become a trend and an innovative solution in the digital era. The application of AR in educational software development is an interesting approach to increasing interest in learning. This research aims to develop an educational game that introduces and teaches Javanese script to users through an interactive and fun experience with AR technology. The methods used include needs analysis, design, development, and evaluation. The results of this research are in the form of an application that presents Javanese script interestingly and interactively through AR. The evaluation was done with black box testing, which showed that the app worked as expected.
Published
How to Cite
Issue
Section
License
Copyright (c) 2024 Desy Fitriana, Sri Wulandari
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Authors who publish with this journal agree to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution-ShareAlike 4.0 International. that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work.