Rusliana, Nor Ainah, Susanti Sufyadi, and Qomario Qomario. “Kahoot Utilization! To Support Game-Based Learning”. Jurnal Indonesia Sosial Teknologi 5, no. 10 (October 28, 2024): 4286–4297. Accessed October 30, 2024. https://jist.publikasiindonesia.id/index.php/jist/article/view/7021.