RUSLIANA, N. A.; SUFYADI, S. .; QOMARIO, Q. Kahoot Utilization! To Support Game-Based Learning . Jurnal Indonesia Sosial Teknologi, [S. l.], v. 5, n. 10, p. 5096–5107, 2024. DOI: 10.59141/jist.v5i10.7021. Disponível em: https://jist.publikasiindonesia.id/index.php/jist/article/view/7021. Acesso em: 20 may. 2026.