pISSN: 2723 - 6609 e-ISSN: 2745-5254
Vol. 5, No. 5 Mei 2024 http://jist.publikasiindonesia.id/
Jurnal Indonesia Sosial Teknologi, Vol. 5, No. 5, Mei 2024 2328
Analysis of the linearity of the story on the creation of the
game "Elephant Rescue.
R.M Joko Priono
1*
, Sigit Winarso
2
, Wilhelmus Filianto
3
Program Studi Teknologi Permainan Yogyakarta, Indonesia
1*
2
3
*Correspondence
ABSTRACT
Keywords: Game;
Education; Way Kambas;
Elephant rescue.
Media is an intermediary that can convey information or
messages in learning to achieve learning outcomes. Many
types of media are used in the learning process. One of the
media used in learning is games as educational media, called
educational games. Educational games are formed to hone
thinking power, including increasing concentration and
solving a problem. Educational stories based on local
wisdom also strengthen character education so that they can
be well received without reducing the playing experience
gained by players. Through the results of game testing, 40%
of respondents strongly agreed that the understanding of
conserving animals, especially elephants in Way Kambas
Lampung National Park, was sought to be raised through the
Elephant in Rescue Game, and 24% agreed that the
understanding of conserving animals, especially elephants in
Way Kambas Lampung National Park, was sought to be
raised through the Elephant in Rescue Game. 60% of
respondents agreed with the educational element presented
in the game Elephant in Rescue, and 56% agreed that the
application of the story in this game was appropriate. Based
on the results of testing on respondents, it can be concluded
that the application of stories and education about the
importance of preserving animals, especially elephants in
Way Kambas National Park, Lampung, can be conveyed
well by what has been designed before.
Introduction
Games or applications contained in game-based learning models have the potential
to be developed. Game-based learning is expected to improve the ability of the
imagination to think (Ambarwati et al., 2021). There are several types of game-based
learning, ranging from conventional (without using gadgets) and video game-based ones,
both using desktop and mobile devices. Today, learning media has experienced many
variations along with technological developments (Nugraheni, Husain, & Rohani, 2022).
Using computers in various learning media is one form of educational and technological
development. Ariesto (Nugraha et al., 2017) stated that computer-based learning media
Analysis of the linearity of the story on the creation of the game "Elephant Rescue.”
Jurnal Indonesia Sosial Teknologi, Vol. 5, No. 5, Mei 2024 2329
is a learning media that uses computers as the primary tool in delivering material in the
learning process. One of the computer-based technologies being developed today is
games or games. (van der Beek et al., 2013) Games as a learning medium could make the
learning atmosphere more pleasant and reduce the saturation of information or material
teachers deliver to students/students (Rahmanda, 2020).
Game-based learning is one solution to reducing boredom in the learning process.
Education or Education is a human need and the process of self-development as an
individual and social being (Qodr, 2020). Education is constantly changing, improving
and developing. Preserving the potential existence of local wisdom is limited to
conventional space and National Parks (TN). Currently, the existence of National Parks
is an inseparable part of people's lives (Trijayanti, Ernawati, & Budiarto, 2017). National
Park as a means to store, preserve and introduce the existence of biological creatures. In
addition, the existence of the National Park is also an effort to introduce culture to the
surrounding community (Saurik, Yuniarno, & Susiki, 2015). The existence of the
National Park is essential, as is the value of character education and the story surrounding
it (Wibawa, Mumtaziah, Sholaihah, & Hikmawan, 2021). However, public awareness,
especially the younger generation, regarding the existence of the National Park still needs
to grow. Hence, the benefits of its existence in the National Park should be addressed.
National Park is a nature conservation area with an original ecosystem, managed with a
zoning system used for research, science, education, supporting cultivation, tourism, and
recreation. One of the national parks in Indonesia is Way Kambas National Park, located
in Lampung.
Way Kambas National Park is famous as a conservation place for Sumatran
elephants native to Sumatra Island (Mustafa et al., 2019). Data from the Director General
of PHKA of the Ministry of Forestry of the Republic of Indonesia (2007) published that
the estimated population of Sumatran elephants ranges from 2400-2800 individuals; in
Aceh, it is estimated that 500-530 elephants remain comparable to 25% of Sumatran
elephants inhabiting Aceh forest areas and spread across 20 districts of 23
regencies/cities. Law of the Republic of Indonesia No. 5 of 1999 concerning the
conservation of biological natural resources and their ecosystems must be protected and
conserved. Elephants are one of the endangered animals whose existence on earth is
decreasing due to the narrowing of their natural habitat and various disturbances to this
animal, such as hunting and slaughter due to conflict with humans. In this modern era,
education about nature conservation, such as Way Kambas National Park, is rarely known
by the public. Especially for elementary school children, Indonesia is also being hit by a
pandemic that requires online schooling (online) to make the teaching and learning
system ineffective. This can be done in various ways in the increasingly sophisticated
world of technology. These efforts can be made by creating game-based learning through
storytelling. The creation of this work is a way to overcome several learning problems
and instil character education in the younger generation. The creation of works is not only
focused on gameplay aspects but also trying to create a story that can be unified (linear)
in the game. Digital game-based learning can be played on Android smartphones.
R.M Joko Priono, Sigit Winarso, Wilhelmus Filianto
Jurnal Indonesia Sosial Teknologi, Vol. 5, No. 5, Mei 2024 2330
Through the creation of a work entitled "Analysis of Linierity Story on the Creation of
the Game Elephant in Rescue,". Game-based learning with an emphasis on linear aspects
of the story can be used as a means or medium in education and nature preservation of
Sumatran elephants to users and is one solution for reducing saturation in the learning
process.
Research Methods
The creation process began with developing a game idea in the form of a permit
about a game that discusses elephants. Developing game ideas is done by researching
games similar to the mechanics you want to apply in the Elephant in Rescue game. The
research examined journals discussing Sumatran elephants' habitat and Way Kambas
National Park. At the production stage, every concept documented in the Game Design
Document begins to be implemented; this stage includes creating visual assets,
programming, and selecting audio in the game.
After the production stage is complete, the creation process goes into the post-
production stage. At this stage, checks and adjustments are carried out to reduce or add
features to the game. Then, the testing proceeded with a group of people to get feedback
data or related responses.
Results and Discussion
Analysis of the creation of the Elephant in Rescue game production work focused
on linear storytelling, which was applied through a series of stories about Way Kambas
National Park and Sumatran Elephants to design game mechanics. The Elephant in
Rescue game was made to simulate the importance of preserving animals, especially
elephants in Way Kambas National Park Lampung. However, no information in the
Elephant in Rescue game can be used as a new guideline without considering other
aspects. In addition to the mechanics, several other components helped build the Elephant
in Rescue game; here is the explanation:
Game Type
The game "Elephant in Rescue" is included in the puzzle-education-casual game
genre. It has simple game mechanics and does not require a long time during play. This
game can be categorised into the casual genre, and during play, players need the right
thinking power and accuracy of time to complete it. Then, this game can be categorised
into the mechanical puzzle genre.
Analysis of the linearity of the story on the creation of the game "Elephant Rescue.”
Jurnal Indonesia Sosial Teknologi, Vol. 5, No. 5, Mei 2024 2331
Figure 1 Character Mechanics
The character moves by swiping up, right, left, and down. The position of the hand
to move the character is in the elephant character; this is made to make it easier for players
to swipe the screen in the desired direction, namely right, left, up and down.
Reverse time mechanic
Figure 2 Reverse time mechanics
When playing, there is a timer that counts down the duration of playing time in one
stage. This time will later be accumulated according to what has been determined in the
table above. When the time is up, the game will finish, and the player will lose.
Minak aldo monologue mechanics
Figure 3 Minak Aldo monologue at each level
Monologues containing information about Way Kambas National Park and
Sumatran Elephants by Minak Aldo will be found at the beginning of each level 1, 2 and
3. Players are expected to understand about Way Kambas National Park and Sumatran
Elephants.
R.M Joko Priono, Sigit Winarso, Wilhelmus Filianto
Jurnal Indonesia Sosial Teknologi, Vol. 5, No. 5, Mei 2024 2332
Mekanik slide box
Figure 4 Mechanical Slide Box
The slide box mechanic is a reference to the Sokoban tap game mechanic. Players
must slide the box that blocks the elephant character from finding a way out by clicking
the box. A light will appear as a clue as to which box will be shifted in which direction.
Then, click on the light, and the box will shift.
Tree mechanics are different colours.
Figure 5 Mechanics of Different Color Trees
Different-colored tree mechanics are puzzle mechanics applied in this game. To use
them, click the cleaver inventory and click on a tree different in color from most trees.
After that, when you have cut down trees, the wood inventory will increase, and it can be
used to build bridges if there are river obstacles. This different-coloured tree will also
save players when they cannot find a way out by making new roads.
Analysis of the linearity of the story on the creation of the game "Elephant Rescue.”
Jurnal Indonesia Sosial Teknologi, Vol. 5, No. 5, Mei 2024 2333
Mechanical Batu
Gambar 6 Mekanik Batu
The game includes large rocks in addition to trees of different colours. These large
stones can be used to add small stones to the inventory and to hoard obstacles, holes, and
spikes.
In-game Elephant in Rescue
Figure 7 In-game Elephant in Rescue
Here is what it looks like for the game Elephant in Rescue. At the beginning of each
level, players will be shown a mink aldo monologue containing information about Way
Kambas National Park. After that, players will play with a predetermined backward time.
After the game enters the prototype production stage that can be played, it is done
Game testing of 25 respondents revealed the shortcomings and responses from a group of
players to the game that had been made. Testing is carried out by providing links to
respondents to try the game; then, the players are asked to answer several questions
related to the game that has been played. The data found are as follows:
Table 1
Respondent Assessment
Assessment Aspect
Respondent Scores
1
2
3
5
Educational
Elements in Games
-
-
-
40%
R.M Joko Priono, Sigit Winarso, Wilhelmus Filianto
Jurnal Indonesia Sosial Teknologi, Vol. 5, No. 5, Mei 2024 2334
Minak Aldo's
monologue about
Way Kambas
National Park and
Sumatran Elephants
-
-
40%
16%
Education About
Nature
Conservation
Rarely Known Due
to the Pandemic
-
-
20%
24%
Gameplay
12%
16%
16%
8%
Respondent Scores
Overall Value
1 - 5
6
7
8
9
10
-
-
19,2%
26,9%
34,6%
19,2%
Table 2
Value Description
Angka
Information
Skala 1 - 5
Skala 1 - 10
5
9 - 10
Excellent
4
7 - 8
Good
3
5 - 6
Enough
2
3 - 4
Less
1
1 - 2
Fail
Conclusion
The story played in Elephant Rescue is a form of game-based learning that
emphasises linear stories. The information conveyed through the story is one of the
essential parts of the life of a society. The story has inspired and become an experience
for players about preserving biological creatures, especially elephants, as protected
animals. The story formulated through game-based learning is informative and can shape
the player's character through the experience gained through the game. Based on the
testing process, the game "Elephant in Rescue" successfully presents an educational
puzzle game with the theme of providing lessons about the importance of conserving
animals, fascinating elephants with stories about Way Kambas National Park and
Sumatran Elephants, which are the main attractions. This is evidenced by 96% of
respondents stating that the understanding of conserving animals, especially elephants in
Way Kambas National Park Lampung, which are trying to be raised through the Elephant
in Rescue Game, is conveyed well, 28% of respondents stated that the game "Elephant in
Rescue" is too complicated to play and 100% of respondents also stated that after playing
the game "Elephant in Rescue" they became more aware of the importance of preserving
Analysis of the linearity of the story on the creation of the game "Elephant Rescue.”
Jurnal Indonesia Sosial Teknologi, Vol. 5, No. 5, Mei 2024 2335
animals, especially elephants because it included Endangered species whose existence on
earth is decreasing caused by hunting and slaughter due to conflict with humans.
Based on the test results from the respondents, the level of complexity at each level
is made even easier by balancing levels and playing procedures in more detail. Then, in
terms of gameplay, the countdown timer on each level needs to be faster because each
level has different obstacles and levels of success. For the mechanical side, it is more
detailed by looking at similar gameplay references, so that players will play the game
"Elephant in Rescue" varied.
R.M Joko Priono, Sigit Winarso, Wilhelmus Filianto
Jurnal Indonesia Sosial Teknologi, Vol. 5, No. 5, Mei 2024 2336
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